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Holy Play

Holy PlayDigital games for meaningful connections

A curated collection of interactive games and icebreakers for small groups and youth meetings.

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#reflective#edifying#practical#inspiring
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R12 Test

Discover your functional identity in the body of Christ.

An interactive situational test to identify your motivational gifts and calling in the Body of Christ, based on the Romans 12 model.

~5 min
individual
Access ↗
#fun#icebreaker
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Twisted Talk

The opposite of straight talk.

A topic-drawing game to speak in a funny and unexpected way.

~15 min
5 to 20 people
Access ↗
Leader Guide★ Featured

Discover your functional identity in the body of Christ.

~5 minutos
individual
reflective, edifying, practical, inspiring

About the R12 Test

The R12 Test is an interactive, dynamic tool designed to help you identify your functional identity in the Body of Christ, rooted in the motivational gifts of Romans 12:6–8.

Far more than a conventional vocational test, R12 stems from a solid ecclesiological foundation: the Church as a living, interdependent body where each member has received from God a primary inner motivation to serve with joy, fruitfulness, and freedom from religious burnout.


How It Works

  • 21 Realistic Scenarios: You are invited to respond to practical situations drawn from everyday church life and Christian community.
  • Balanced Situational Matrix (21x7): Each of the 7 gifts in Romans 12 is evaluated exactly 9 times across the questions, ensuring complete mathematical parity.
  • The Neutral Option: Every question includes a neutral choice. This ensures your result reflects genuine practical habits rather than theoretical assumptions.
  • Fast and No Sign-up Required: Takes about 5 minutes, is completely free, and requires no account creation.

What You Discover in Your Results

Upon completing the test, you instantly receive a dedicated profile page featuring:

  1. Primary Gift (Driving Force): The dominant lens through which you perceive needs and respond in community service.
  2. Secondary Gift (Balancing Channel): The complementary gift that harmonizes your driving force, mitigating blind spots and creating practical balance.
  3. 7 Gifts Affinity Map: A visual chart displaying your percentage match with each of the motivational gifts.
  4. Traits & Blind Spots: A descriptive breakdown of your profile’s strengths and essential precautions for ministerial health.
  5. Biblical Foundation & Complementarity: How your gifts interact with other callings and roles within the local church body.

Sharing Features

  • Permanent Link: Save your results and access them anytime through an exclusive link.
  • Instagram Stories Card: Generate a personalized card with your name, gifts, and motto to share on social media.
  • Direct Sharing: Easily send your profile via WhatsApp or your mobile device’s native share menu.
Leader Guide★ Featured

The opposite of straight talk.

~15 minutos
5 to 20 people
fun, icebreaker

About the Game

Twisted Talk is an improv dynamic inspired by classic theater games, designed to break shyness, unlock laughter, and spark instant connections in small groups, youth gatherings, and meetups.

The mechanics are simple: the app randomly pairs a participant, a topic, and a speaking style/genre, generating challenges like:

Maria: talk about tithing in the style of stand-up comedy.

Since the combination is random and generated by the algorithm, the participant is freed from the pressure to be brilliant: the prompt itself is already funny and lighthearted.


How It Works

  1. Topics: The group enters custom topics (serious matters, everyday life, biblical themes, or inside jokes).
  2. Styles: The group enters tones and speaking formats (e.g., Breaking News Alert, dramatic opera, fervent sermon, street market vendor, rapper, romantic poetry).
  3. Participants: Enter the names of everyone taking part in the round.
  4. Challenge: When clicking “Draw Challenge”, the screen reveals who speaks, about what, and in which tone.
  5. Presentation: The participant must improvise their speech matching the drawn topic and style.

Relational Goals

  • Disarming criticism: Absurdist humor puts everyone at the same level of safe vulnerability.
  • Natural inclusion of shy participants: The automated draw eliminates volunteer hesitation — when their name pops up, the group cheers them on and encourages relaxation.
  • Warm-up for deeper conversations: Groups that laugh together share more sincerely when it’s time for deeper reflection.

Golden Tips for the Facilitator

  • Set a short time limit: Ideally, each person speaks between 30 and 60 seconds. If the turn is too long, the game loses momentum; if it’s too short, people won’t fully engage.
  • Be the first to play: If the group is very shy, the leader can volunteer for the first round and go over the top with the drawn style. When the leader isn’t afraid of looking silly, participants feel comfortable letting loose.
  • Encourage audience support: Have everyone applaud and cheer at the end of each turn, whether the improvisation was flawless or not.